Unity Perlin Noise

The UnityPerlinNoise node creates 2D noise values based on the Mathf.PerlinNoise function. You might not want to request noise for x < 0 or z < 0 because the noise values are mirrored there.

Input:

scale The scale of the noise. (> 1)
seed An offset for x and z. (lower than float.MaxValue)

Output:

noise The noise value. (between -1 an 1)

Internal Request:

Uses x and z as height map positions. Uses seed to modify the seed input.

Examples:

scale: 5
scale: 50